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bad:combat [2021/09/06 07:40]
tbulford
bad:combat [2021/09/06 08:02] (current)
tbulford [Medium Skills]
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 ^Name ^Description ^ ^Name ^Description ^
 |Shield |This is a regenerating shield. Each drone has it's own statistics on the shields size, regeneration delay and speed. | |Shield |This is a regenerating shield. Each drone has it's own statistics on the shields size, regeneration delay and speed. |
-|Shell |This is the shell strength of the drone. It's a design choice that shells can never be repaired by in game mechanics. In essence damage to the shields will recover (if enough time passes) but hull damage remains (One exception is a considered drone called the Ivan that may have regenerative Shell but no shields). This allows players of a significant difference in skill to still be able to impact other players (assuming they manage to whittle the shields down). Shell's are lost a piece at a time the specific pieces hold the hit points. When they are cleared a line of fire is opened to the core. The pilots need to try turn and adjust to hide exposed parts. The shell need not be completely destroyed when a drone is. In fact that seams to be the least likely possibility.|+|Shell |This is the shell strength of the drone. It's a design choice that shells can never be repaired by in game mechanics. In essence damage to the shields will recover (if enough time passes) but hull damage remains ((One exception to shell healing is a considered drone called the Ivan that may have regenerative Shell but no shields.)). This allows players of a significant difference in skill to still be able to impact other players (assuming they manage to whittle the shields down). Shell's are lost a piece at a time the specific pieces hold the hit points. When they are cleared a line of fire is opened to the core. The pilots need to try turn and adjust to hide exposed parts. The shell need not be completely destroyed when a drone is. In fact that seams to be the least likely possibility.|
 |Core |The drones core is it's functional pieces. This when reduced to zero means the drone will be destroyed.| |Core |The drones core is it's functional pieces. This when reduced to zero means the drone will be destroyed.|
 |Maneuverability |This is how fast a drone can turn and adjust it's trajectory. This doesn't change the drones inertia only the max rotational speed. | |Maneuverability |This is how fast a drone can turn and adjust it's trajectory. This doesn't change the drones inertia only the max rotational speed. |
-|Primary weapon |This is a fixed weapon on each drone. It never runs out of ammunition and can not be swapped out.((We reduced the changeable weapons to reduce the controls complexity and make the game more suitable for use with controllers.))((The primary weapon also does even damage to shields and hullwhilst secondary weapons can be more or less effective against each)) |+|Inertia |Inertia is a quality of all drones, it's part of the core design and can not be adjusted. Inertia is typically higher in drones that have more shell strength or core hit points.| 
 +|Weapons |Each drone starts with a basic weapon loadout. Either an energy or a concussion weapon. These weapons can be swapped out in game but on respawn they are the default weapons. All default weapons draw from the ships core to recharge. When a player finds and equips a new weapon that remains available for left or right fitting until he dies and respawnsWhen that happens he is set back to his initial starting weapon. | 
 +|Ammo |The game has two kinds of ammunitionconcussion and energy. Some weapons draw there power from the ships core to recharge. This means that the amo weapons are far more effective in combat but force the player to hunt for amo. While the rechargeable weapons require less effort but leave your power user split to recharging. |
 |Special |Each drone has a special set of characteristics, passive and active. | |Special |Each drone has a special set of characteristics, passive and active. |
 +|Boost |All drones are equipped with a boost, boost allows your drone to fly at faster speed then usual. Turning remains the same as at slower speeds this leaves the drone less maneuverable considering it's speed. Boosts are triggered and continue until the boost ends. After that boost needs to be recharged. Boosts are for all directions so moving in directions other then just forward is still effected by boost. |
  
 ===== Skills ===== ===== Skills =====
-Combat skills should be easy to learn but difficult to master((This is a typical design goal after all))+Combat skills should be easy to learn but difficult to master ((This is a typical design goal after all)). Some of the choices in game are to facilitate the easy to learn.
  
 +The lists below highlight the expected goals of the design for easy medium and hard to achieve levels.
 +
 +==== Easy Skills ====
 +  * Flying and shooting.
 +  * Damaging shields enough to reach the shell.
 +  * Using the core recharged weapons as apposed to ammunition based weapons.
 +  * Random use of the specials to sometimes gain advantage.
 +
 +==== Medium Skills ====
 +  * Targeting the same side of a drone to work down a specific area to reach the core.
 +  * Switching between energy and concussion weapons as you are targeting different areas of the drone.
 +  * Using your specials timed in such a way as to achieve maximum impact.
 +  * Basic adjusting of drone's configuration to fit your playstyle well.
 +  * Having a better hit miss fire ration so you don't waste as much power or ammunition.
 +  * Flying in more complex patterns and using boost to create opportunities or avoid conflicts when you are in a bad position.
 +
 +==== Hard Skills ====
 +  * Switching weapons in combat between energy and concussion as you switch from breaking shields to hull, then back to a combination when attacking core.
 +  * Coordinated use of various specials to create huge team advantages.
 +  * Adjusting your drones configurations to better take advantage of it's strengths against some of your opposition.
 +  * Flying to keep your damaged side away from your enemies fire field.
 +  * Switching between ammunition based weapons and rechargeable weapons to get the most firepower from both without loosing too much of your ammunition.
 ==== Piloting ==== ==== Piloting ====
 Basic flight skills are navigation and the ability to think upside down forgoing the need for the terrain. The next level it spacial perception and being aware what beside you and behind you when piloting. Also the ability to manage the inertia when trying to navigate tight spaces. The last level is about movement angles and gaining advantages but adjusting the number of trajectories you moving on to move faster and in more difficult ways for others to follow you. Basic flight skills are navigation and the ability to think upside down forgoing the need for the terrain. The next level it spacial perception and being aware what beside you and behind you when piloting. Also the ability to manage the inertia when trying to navigate tight spaces. The last level is about movement angles and gaining advantages but adjusting the number of trajectories you moving on to move faster and in more difficult ways for others to follow you.
bad/combat.1630939218.txt.gz · Last modified: 2021/09/06 07:40 by tbulford