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bad:combat [2017/08/15 03:33] tbulford |
bad:combat [2021/09/06 08:02] (current) tbulford [Medium Skills] |
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^Name ^Description ^ | ^Name ^Description ^ | ||
|Shield |This is a regenerating shield. Each drone has it's own statistics on the shields size, regeneration delay and speed. | | |Shield |This is a regenerating shield. Each drone has it's own statistics on the shields size, regeneration delay and speed. | | ||
- | |Hull |This is the hull strength of the drone. It's a design choice that hulls can never be repaired. In essence damage to the shields will recover (if enough time passes) but hull damage remains. This allows players of a significant difference in skill to still be able to impact other players (assuming they manage to whittle the shields down.) | | + | |Shell |This is the shell strength of the drone. It's a design choice that shells |
+ | |Core |The drones core is it's functional pieces. This when reduced to zero means the drone will be destroyed.| | ||
|Maneuverability |This is how fast a drone can turn and adjust it's trajectory. This doesn' | |Maneuverability |This is how fast a drone can turn and adjust it's trajectory. This doesn' | ||
- | |Primary weapon | + | |Inertia |
+ | |Weapons |Each drone starts with a basic weapon loadout. Either an energy or a concussion weapon. These weapons can be swapped out in game but on respawn they are the default | ||
+ | |Ammo |The game has two kinds of ammunition, concussion and energy. Some weapons draw there power from the ships core to recharge. This means that the amo weapons are far more effective in combat but force the player to hunt for amo. While the rechargeable weapons require less effort but leave your power user split to recharging. | | ||
+ | |Special |Each drone has a special set of characteristics, | ||
+ | |Boost |All drones are equipped with a boost, boost allows your drone to fly at faster speed then usual. Turning remains the same as at slower speeds this leaves the drone less maneuverable considering it's speed. Boosts are triggered and continue until the boost ends. After that boost needs to be recharged. Boosts are for all directions so moving in directions other then just forward is still effected by boost. | ||
===== Skills ===== | ===== Skills ===== | ||
- | Combat skills should be easy to learn but difficult to master. ((This is a typical design goal after all)) | + | Combat skills should be easy to learn but difficult to master ((This is a typical design goal after all)). Some of the choices in game are to facilitate the easy to learn. |
+ | The lists below highlight the expected goals of the design for easy medium and hard to achieve levels. | ||
+ | |||
+ | ==== Easy Skills ==== | ||
+ | * Flying and shooting. | ||
+ | * Damaging shields enough to reach the shell. | ||
+ | * Using the core recharged weapons as apposed to ammunition based weapons. | ||
+ | * Random use of the specials to sometimes gain advantage. | ||
+ | |||
+ | ==== Medium Skills ==== | ||
+ | * Targeting the same side of a drone to work down a specific area to reach the core. | ||
+ | * Switching between energy and concussion weapons as you are targeting different areas of the drone. | ||
+ | * Using your specials timed in such a way as to achieve maximum impact. | ||
+ | * Basic adjusting of drone' | ||
+ | * Having a better hit miss fire ration so you don't waste as much power or ammunition. | ||
+ | * Flying in more complex patterns and using boost to create opportunities or avoid conflicts when you are in a bad position. | ||
+ | |||
+ | ==== Hard Skills ==== | ||
+ | * Switching weapons in combat between energy and concussion as you switch from breaking shields to hull, then back to a combination when attacking core. | ||
+ | * Coordinated use of various specials to create huge team advantages. | ||
+ | * Adjusting your drones configurations to better take advantage of it's strengths against some of your opposition. | ||
+ | * Flying to keep your damaged side away from your enemies fire field. | ||
+ | * Switching between ammunition based weapons and rechargeable weapons to get the most firepower from both without loosing too much of your ammunition. | ||
==== Piloting ==== | ==== Piloting ==== | ||
Basic flight skills are navigation and the ability to think upside down forgoing the need for the terrain. The next level it spacial perception and being aware what beside you and behind you when piloting. Also the ability to manage the inertia when trying to navigate tight spaces. The last level is about movement angles and gaining advantages but adjusting the number of trajectories you moving on to move faster and in more difficult ways for others to follow you. | Basic flight skills are navigation and the ability to think upside down forgoing the need for the terrain. The next level it spacial perception and being aware what beside you and behind you when piloting. Also the ability to manage the inertia when trying to navigate tight spaces. The last level is about movement angles and gaining advantages but adjusting the number of trajectories you moving on to move faster and in more difficult ways for others to follow you. |