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bad:combat [2017/08/15 10:33]
tbulford
bad:combat [2021/09/06 14:50]
tbulford
Line 7: Line 7:
 ^Name ^Description ^ ^Name ^Description ^
 |Shield |This is a regenerating shield. Each drone has it's own statistics on the shields size, regeneration delay and speed. | |Shield |This is a regenerating shield. Each drone has it's own statistics on the shields size, regeneration delay and speed. |
-|Hull |This is the hull strength of the drone. It's a design choice that hulls can never be repaired. In essence damage to the shields will recover (if enough time passes) but hull damage remains. This allows players of a significant difference in skill to still be able to impact other players (assuming they manage to whittle the shields down.) |+|Shell |This is the shell strength of the drone. It's a design choice that shells can never be repaired by in game mechanics. In essence damage to the shields will recover (if enough time passes) but hull damage remains ((One exception to shell healing is a considered drone called the Ivan that may have regenerative Shell but no shields.)). This allows players of a significant difference in skill to still be able to impact other players (assuming they manage to whittle the shields down). Shell's are lost a piece at a time the specific pieces hold the hit points. When they are cleared a line of fire is opened to the core. The pilots need to try turn and adjust to hide exposed parts. The shell need not be completely destroyed when a drone is. In fact that seams to be the least likely possibility.| 
 +|Core |The drones core is it's functional pieces. This when reduced to zero means the drone will be destroyed.|
 |Maneuverability |This is how fast a drone can turn and adjust it's trajectory. This doesn't change the drones inertia only the max rotational speed. | |Maneuverability |This is how fast a drone can turn and adjust it's trajectory. This doesn't change the drones inertia only the max rotational speed. |
-|Primary weapon |This is a fixed weapon on each drone. It never runs out of ammunition and can not be swapped out.((We reduced the changeable weapons to reduce the controls complexity and make the game more suitable for use with controllers.))((The primary weapon also does even damage to shields and hullwhilst secondary weapons can be more or less effective against each)) |+|Inertia |Inertia is a quality of all drones, it's part of the core design and can not be adjusted. Inertia is typically higher in drones that have more shell strength or core hit points.| 
 +|Weapons |Each drone starts with a basic weapon loadout. Either an energy or a concussion weapon. These weapons can be swapped out in game but on respawn they are the default weapons. All default weapons draw from the ships core to recharge. When a player finds and equips a new weapon that remains available for left or right fitting until he dies and respawns. When that happens he is set back to his initial starting weapon. | 
 +|Ammo |The game has two kinds of ammunition, concussion and energy. Some weapons draw there power from the ships core to recharge. This means that the amo weapons are far more effective in combat but force the player to hunt for amoWhile the rechargeable weapons require less effort but leave your power user split to recharging. | 
 +|Special |Each drone has a special set of characteristics, passive and active. | 
 +|Boost |All drones are equipped with a boostboost allows your drone to fly at faster speed then usual. Turning remains the same as at slower speeds this leaves the drone less maneuverable considering it's speed. Boosts are triggered and continue until the boost ends. After that boost needs to be recharged. Boosts are for all directions so moving in directions other then just forward is still effected by boost. |
  
 ===== Skills ===== ===== Skills =====
bad/combat.txt · Last modified: 2021/09/06 15:02 by tbulford